I'm not a gamer so I've happily ignored a large part of the technology developments in recent years. However, they are now reaching the point where there is significant collateral benefit for science. Virtual reality tech combined with miniaturised cameras and autonomous vehicles for oceans, air and space now allows us to explore spaces where we cannot go ourselves. Similarly, in neuroscience, VR combines with imaging technology to record brain responses to experiences that would in real life be incompatible with the study.
Luckily, the Radcliffe Science Library did a demonstration workshop just at the right time so I could try out a bit of VR myself and get an impression. And then I rounded up a few of the examples of how VR is actually becoming useful for science.
The feature is out now:
Exploring virtual worlds
Current Biology Volume 27, Issue 11, pR399–R402, 5 June 2017
Restricted access to full text and PDF download
(will become open access one year after publication)
Greenpeace UK has recently launched a VR app enabling smartphone users to experience the Arctic from the safety of their homes. (Photo: Nick Cobbing/Greenpeace.)